| Island Survival Summary
In this activity, students will participate in a simulation of life
on a deserted island. They will be challenged to use their critical thinking skills and
knowledge of islands to "survive" and ultimately return to safety.
Objectives
At the conclusion of the lesson, students will be able to:
- understand options for meeting basic human needs and develop a plan
for meeting such needs
- work cooperatively with classmates to solve real-world problems
relating to survival
Time: 3-5 periods
Background
This activity consists of a simulation of survival on a deserted
island. Students will have some time before their trip to prepare and plan, but will have
to rely on their wits and what they have learned previously about islands to survive
various hardships and ultimately to escape from the island.
Teacher's Notes
This activity requires some advance preparation. To begin with, you
will need to acquire a map of a small island, then draw in divisions, making five sectors
(north, south, east, west, center). You can use a map of Eleuthera or another actual
island, absent any towns or other manmade objects. Alternatively, you can use the island
students read about in their literature selection (Activity 9) or one designed in Activity
8.
It is also necessary to create a set of "challenge" cards
in advance. Some content suggestions are provided here, but feel free to add to or
subtract from the list. In the actual simulation, have each group select challenge cards
from a box, then replace their cards after they have read them so that there need be only
one set of challenge cards for the entire class.
In planning for the simulation, have students consider the
strategies used by the characters in their literature selection(s) (Activity 9). In
particular, Swiss Family Robinson, The Cay, Island of the Blue Dolphins,
and Robinson Crusoe include useful examples of how people can survive on a deserted
island. Also consider showing clips from the movie Cast Away, in which the
character played by Tom Hanks is marooned on a deserted island and uses a variety of
common items in clever ways in order to survive.
You may wish to end the game after the first group has escaped from
the island. Alternately, consider setting a specific time limit (e.g., 2 class periods)
for the simulation. If you wish to allow all groups to escape, have those groups that
escape early either split up and join the remaining groups or complete a writing
assignment related to the activity, such as the Extend the Experience question
below.
Elementary: To simplify the game for younger students,
or if time is tight: (1) have the entire class work as one group, encouraging all
suggestions, voting on a strategy each turn, and keeping score on an overhead
transparency; (2) allow students to keep any escape challenge cards that they receive to
use them on later turns; (3) add more beneficial challenge cards and remove some of the
negative ones; (4) do not require students to choose a site for their shelter and remove
any shelter location related cards; and/or (5) combine some resource categories, such as
food and water or shelter and warmth.
Middle School and High School: Students should be able
to complete the activity without major difficulty. If one of the emphases of the class is
history, consider having students select items and develop survival strategies that would
apply to a specific time period.
Materials
Island map divided into 5 sectors, Island Survival Worksheet (provided), "challenge"
cards (suggestions provided), box
for challenge cards, box for names of items to bring to the island, small slips of paper,
journal writing materials, pens or pencils
Procedure
Part I: Preparation
- Begin by asking students to consider what they would need to
survive if marooned on a deserted island. They should consider items in each of the basic
categories of survival: water, food, shelter, warmth, and good health. Ask students how
they might ultimately be able to safely return to "civilization". Some possible
answers might include waiting to be rescued, making a raft, or signaling a passing plane
or ship.
- Inform students that they will be participating in a
simulation of island survival. Have students work in groups to develop a list of 5 things
that they would bring to an uninhabited subtropical island to help them survive for up to
one year. All items must fit in a single, zipped-up, medium-sized backpack. Students are
not permitted to bring any type of firearm or telecommunications device that would allow
them to communicate with the outside world. However, each student will be allowed to bring
a journal and a pen or pencil as well as the clothes that they are wearing that day (these
are not counted among the 5 items).
- Have each student group write each item from their final
list on an individual slip of paper, then place the paper slips in the class
"item" box. If possible, add a few extra slips of paper to the box, listing
common items whose use on an island may be unclear (e.g., umbrella, hand mirror, soccer
ball, rubber bands, paper clips, string, cassette tape, etc.).
- At the end of class or as homework, assign each student to
write a journal entry explaining the items that their group selected and why they chose
them.
Part II: Planning
- Have each student group select 2 items from their original list and
then pick 3 items from the item box without looking. These are the items that they will
bring with them to the island.
- Provide each student group with a copy of the island map (see
Teachers Notes for map details). With the map and their list of items, have students
work with their group to develop an island survival plan. What will they do first? What
will they eat and drink? Where will they sleep? How will they protect themselves? How
could they eventually escape from the island? Have each student summarize their
groups plan in a journal entry.
Part III: Island Survival Simulation
- Begin the simulation. In this final phase of the activity, students
will implement their plans. Start by handing out a copy of the Island Survival Worksheet
to each student. Then, read the worksheets Survival Scenario aloud, making sure that
students understand the rules and ultimate goal of the exercise.
- Next, have students record their initial resource points in the first
blank horizontal row of their worksheet Resource Tracking Charts. These points are based
on the five items that each group "brought" to the island with them. All groups
begin with at least 5 health points (5 points plus any additional health points for
medicine, a first aid kit, etc.). In addition, here are recommended point values for some
of the most likely initial items:
| Initial Items |
Resource Points |
| Each food item |
+1 food |
| Fishing rod or other device to
catch/find food |
+3 food |
| Packet of crop seeds |
+3 food in Round 3 |
| Each water/drink container |
+1 water |
| Each tool useful in constructing
a shelter |
+2 shelter |
| Each blanket or piece of extra
clothing |
+1 warmth |
| Matches or sleeping bag |
+2 warmth |
| Tent |
+2 warmth, +2 shelter |
| Bottle of vitamins or medicine |
+1 health |
| First aid kit |
+3 health |
| Binoculars |
+1 escape |
| Mirror |
+1 escape (daytime only) |
| Survival manual |
+1 for each resource |
Note: Allow students to attempt to justify additional resource
points for their initial resources. Be judicious in awarding extra points, but accept
reasonable arguments.
- In the third step of the simulation, have each group choose between
two initial exploration strategies: (1) quick search or (2) thorough search. If a group
initially chooses to do a quick search, it may do a thorough search on a later turn.
However, once it has done a thorough search, a group cannot do a quick search later on.
Have each group commit to a strategy before reading them the point results of their chosen
strategy (see the strategy table below for point allocations).
- Have students record their strategy choice in their journal, then
place their resource additions or losses in the upper left corner of the appropriate
square in the second row of their Resource Tracking Charts. When done, have students
record their cumulative scores for each category in the center of the square by adding
their exploration results to their initial resources. For example, if their initial
resources were +1 water and they chose to do a thorough search, they would now have +6 for
water resources.
- Have each group select one of the five sectors on the island to set
up a camp. They should mark this location on their map with an X. They should also specify
whether they are camping on the beach or inland. When they eventually build a shelter,
they also need to specify its location. Once built, the shelter will remain at this
location unless they adopt a strategy to move it elsewhere.
- From here on, the simulation proceeds for each group in a series of
rounds. Each round represents one month of "island time". In each round, a group
should first choose a "challenge" card from the challenge box without looking.
The card may result in the loss or gain of resources, or in an opportunity to escape. Each
student group should then adopt a single strategy, which may also result in the loss or
gain of resources or in an actual escape. As the teacher, you will have to decide how many
resource points to reward or remove for a particular strategy. Some common strategies and
recommended point gains/losses are as follows:
| Strategy |
Resource Points (gains and
losses) |
| Explore island quickly |
+1 water, +1 shelter, +1 food
(can do on first turn only) |
| Explore island thoroughly |
+5 water (spring found), +3 food,
+3 shelter, -1 health (can do only once, on first or second turn) |
| Build a reed or stick shelter |
+2 shelter (must specify where
shelter is located) |
| Build a log or stone shelter |
+3 shelter (must specify where
shelter is located) |
| Build a water barrel |
+2 water (if rains in future
round) |
| Search for wild vegetables or
fruit |
+2 food (one time only for each) |
| Search for water |
+3 water (one time only) |
| Search for lumber/coconut trees |
+2 food, +1 water, +2 shelter
(one time only) |
| Maintain a fire at night |
-1 shelter, +2 escape (night
only), +1 warmth |
| Make a rod or net to catch fish |
+3 food |
| Make a spear to catch fish |
+2 food |
| Move a shelter to another area of
the island |
no change in points |
| Build a raft or boat |
-3 shelter, + 3 escape (water
only) |
| Float on a log |
+1 escape |
| Use a mirror to reflect sunlight |
+1 escape (day only) |
| Make a message on the beach with
rocks |
+1 escape (day only) |
| Signal using a flashlight |
+1 escape (night only) |
| Send up a flare |
+2 escape |
| Use binoculars |
+1 escape |
| Maintain a lookout |
+2 escape |
| Toss a bottle with a note in it
into the ocean |
+2 escape, two rounds later |
Have students record each point change in the upper left of the
appropriate square on their Resource Tracking Charts before adding up their cumulative
points in the center of the square. Also, be sure to have each group subtract 1 point for
food and 1 point for water in each round.
- Groups should proceed independently, and use the time in between
rounds to discuss potential future strategies and record the results of their previous
strategies in their Resource Tracking Charts and journals. This cycle of rounds repeats
until the groups escape, lose, or class time runs out. Note: If students participate in
more than five rounds, have them continue their Resource Tracking Charts on the back of
their worksheets.
- Have students write a final journal entry summarizing their
experiences and what they have learned.
Extend the Experience
Pose the following question: You are able to bring one small item
from the island back home with you as a reminder of your time there. It may be something
that you brought in your backpack, something that you made on the island, or an object
that you just picked up on the island. Explain which item you will bring home and why.
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