| Island Survival Summary
In this activity, students will participate in a simulation of life
on a deserted island. They will be challenged to use their critical thinking skills and
knowledge of oceans and islands to survive and ultimately return to safety.
Objectives
At the conclusion of the lesson, students will be able to:
- understand options for meeting basic human needs and develop a plan
for meeting such needs
- work cooperatively with classmates to solve real-world problems
relating to survival
Time: 35 periods
Background
This activity consists of a simulation of survival on a
deserted island. Students will have some time before their trip to prepare and plan, but
will have to rely on their wits and what they have learned previously about oceans and
islands to survive various hardships and ultimately to escape from the island.
It is important that you teach some basic survival facts,
such as the role of water, shelter, warmth, and food in increasing a persons chances
for survival. For example, there is no substitute for fresh water; people can survive only
days or even less without it. It is also important to note that drinking ocean water will
only hasten illness because the salt in ocean water increases dehydration.
Shelter and warmth are also key for survival. Prolonged
exposure to sun, rain, or cold can lead to a person developing either hypothermia (a
condition that stems from the body becoming too cold) or hyperthermia (a condition that
stems from the body becoming too hot), both of which can cause severe illness or even
death. Note that the risk of hypothermia is present even in tropical climates as it can
occur any time a persons body temperature is less than 98.6 degrees (its
normal temperature) for an extended period of time.
Food is another key element in survival, as it directly
relates to a persons state of health and energy. Without health or energy, it is
near impossible for a person to survive in an extreme situation and, ultimately, to
escape.
Teacher's Notes
This activity requires some advance preparation. To begin
with, you will need to acquire a map of a small island, then draw in divisions, making
five sectors (north, south, east, west, center). You can use a map of Eleuthera or another
actual or imaginary island, absent any towns or other manmade objects.
It is also necessary to create a set of
"challenge" cards in advance. Some content suggestions are provided, but feel
free to add to or subtract from the list. In the actual simulation, have each student
group select challenge cards from a box, then replace the cards after reading them, so
that there need be only one set of challenge cards for the entire class.
In planning for the simulation, you may want to incorporate
this lesson into a thematic unit on survival using popular childrens literature,
such as Swiss Family Robinson, The Cay, Island of the Blue Dolphins,
or Robinson Crusoe (see Activity 10 in this guide). Also consider showing
clips from the movie Cast Away, in which the character played by Tom Hanks is
marooned on a deserted island and uses a variety of common items in clever ways in order
to survive.
You may wish to end the game after the first student group
has escaped from the island. Alternately, consider setting a specific time limit (e.g., 2
class periods) for the simulation. If you wish to allow all student groups to escape, have
those groups that escape early either split up and join the remaining groups or complete a
writing assignment related to the activity, such as the one described in the Extend the
Experience section.
Elementary: To simplify the game for younger students,
or if time is tight: (1) have the entire class work as one group, encouraging all
suggestions, voting on a strategy each turn, and keeping score on an overhead
transparency; (2) allow students to keep any escape challenge cards that they receive to
use them on later turns; (3) add more beneficial challenge cards and remove some of the
negative ones; (4) do not require students to choose a site for their shelter and remove
any shelter location related cards; and/or (5) combine some resource categories, such as
food and water or shelter and warmth.
Middle School and High School: Students should be able
to complete the activity without major difficulty. If one of the emphases of the class is
history, consider having students select items and develop survival strategies that would
apply to a specific time period.
Vocabulary
Dehydration, hyperthermia, hypothermia
Materials
Island map divided into 5 sectors, Island Survival
Worksheet (provided), "challenge" cards
(suggestions provided), box for challenge cards, box
for names of items to bring to the island, small slips of paper, journal writing
materials, pens or pencils
Procedure
Part I: Preparation
- Begin by asking students to consider what they would need to
survive if marooned on a deserted island. They should consider items in each of the basic
categories of survival: water, food, shelter, warmth, and good health. Ask students how
they might ultimately be able to safely return to civilization. Some possible
answers might include waiting to be rescued, making a raft, or signaling a passing plane
or ship.
- Inform students that they will be participating in a
simulation of island survival. Have students work in groups to develop a list of five
things that they would bring to an uninhabited subtropical island to help them survive for
up to one year. All items must fit in a single, zipped-up, medium-sized backpack. Students
are not permitted to bring any type of firearm or telecommunications device that would
allow them to communicate with the outside world. However, each student will be allowed to
bring a journal and a pen or pencil as well as the clothes that they are wearing that day
(these are not counted among the five items).
- Have each student group write each item from their final
list on an individual slip of paper, then place the paper slips in the class
item box. If possible, add a few extra slips of paper to the box, listing
common items whose use on an island may be unclear (e.g., umbrella, hand mirror, soccer
ball, rubber bands, paper clips, string, cassette tape, etc.).
- At the end of class or as homework, assign each student to
write a journal entry describing the items that their group selected and explaining why
they chose them.
Part II: Planning
- Have each student group select two items from their original list,
then pick three items from the item box without looking. These are the items that they
will bring with them to the island.
- Provide each student group with a copy of the island map (see
Teachers Notes for map details). With the map and their list of items, have students
work with their group to develop an island survival plan. What will they do first? What
will they eat and drink? Where will they sleep? How will they protect themselves? How
could they eventually escape from the island? Have each student summarize their
groups plan in a journal entry.
Part III: Island Survival Simulation
- Begin the simulation. In this final phase of the activity, students
will implement their plans. Start by handing out a copy of the Island Survival
Worksheet to each student. Then, read the worksheets Survival Scenario aloud,
making sure that students understand the rules and ultimate goal of the exercise.
- Next, have students record their initial resource points in the first
blank horizontal row of their worksheet Resource Tracking Charts. These points are based
on the five items that each group brought to the island with them. All groups
begin with at least five health points (five points plus any additional health points for
medicine, a first aid kit, etc.). In addition, here are recommended point values for some
of the most likely initial items:
| Initial
Items |
Resource
Points |
| Each food item |
+1 food |
| Fishing rod or other device to
catch/find food |
+3 food |
| Packet of crop seeds |
+3 food in Round 3 |
| Each water/drink container |
+1 water |
| Each tool useful in constructing
a shelter |
+2 shelter |
| Each blanket or piece of extra
clothing |
+1 warmth |
| Matches or sleeping bag |
+2 warmth |
| Tent |
+2 warmth, +2 shelter |
| Bottle of vitamins or medicine |
+1 health |
| First aid kit |
+3 health |
| Binoculars |
+1 escape |
| Mirror |
+1 escape (daytime only) |
| Survival manual |
+1 for each resource |
Note: Allow students to attempt to justify additional resource
points for their initial resources. Be judicious in awarding extra points, but accept
reasonable arguments.
- In the third step of the simulation, have each group choose between
two initial exploration strategies: (1) quick search or (2) thorough search. If a group
initially chooses to do a quick search, it may do a thorough search on a later turn.
However, once it has done a thorough search, a group cannot do a quick search later on.
Have each group commit to a strategy before reading them the point results of their chosen
strategy (see the provided strategy table for point allocations).
- Have students record their strategy choice in their journal, then
place their resource additions or losses in the upper left corner of the appropriate
square in the second row of their Resource Tracking Charts. When done, have students
record their cumulative scores for each category in the center of the square by adding
their exploration results to their initial resources. For example, if their initial
resources were +1 water and they chose to do a thorough search, they would now have +6 for
water resources.
- Have each group select one of the five sectors on the island to set
up a camp. They should mark this location on their map with an X. They should also specify
whether they are camping on the beach or inland. When they eventually build a shelter,
they also need to specify its location. Once built, the shelter will remain at this
location unless they adopt a strategy to move it elsewhere.
- From here on, the simulation proceeds for each group in a series of
rounds. Each round represents one month of island time. In each round, a group
should first choose a challenge card from the challenge box without looking.
The card may result in the loss or gain of resources, or in an opportunity to escape. Each
student group should then adopt a single strategy, which may also result in the loss or
gain of resources or in an actual escape. As the teacher, you will have to decide how many
resource points to reward or remove for a particular strategy. Some common strategies and
recommended point gains/losses are as follows:
| Strategy |
Resource
Points (gains and losses) |
| Explore island quickly |
+1 water, +1 shelter, +1 food
(first turn only) |
| Explore island thoroughly |
+5 water (spring found), +3 food,
+3 shelter, -1 health (can do only once, on first or second turn) |
| Build a reed or stick shelter |
+2 shelter (must specify where
shelter is located) |
| Build a log or stone shelter |
+3 shelter (must specify where
shelter is located) |
| Build a water barrel |
+2 water (if rains in future
round) |
| Search for wild vegetables or
fruit |
+2 food (one time only for each) |
| Search for water |
+3 water (one time only) |
| Search for lumber/coconut trees |
+2 food, +1 water, +2 shelter
(one time only) |
| Maintain a fire at night |
-1 shelter, +2 escape (night
only), +1 warmth |
| Make a rod or net to catch fish |
+3 food |
| Make a spear to catch fish |
+2 food |
| Move a shelter to another area of
the island |
no change in points |
| Build a raft or boat |
-3 shelter, + 3 escape (water
only) |
| Float on a log |
+1 escape |
| Use a mirror to reflect sunlight |
+1 escape (day only) |
| Make a message on the beach with
rocks |
+1 escape (day only) |
| Signal using a flashlight |
+1 escape (night only) |
| Send up a flare |
+2 escape |
| Use binoculars |
+1 escape |
| Maintain a lookout |
+2 escape |
| Toss a bottle with a note in it
into the ocean |
+2 escape, two rounds later |
Have students record each point change in the upper left of the
appropriate square on their Resource Tracking Charts before adding up their cumulative
points in the center of the square. Also, be sure to have each group subtract one point
for food and one point for water in each round.
- Groups should proceed independently, and use the time in between
rounds to discuss potential future strategies and record the results of their previous
strategies in their Resource Tracking Charts and journals. This cycle of rounds repeats
until the groups escape, lose, or class time runs out. Note: If students participate in
more than five rounds, have them continue their Resource Tracking Charts on the back of
their worksheets.
- Have students write a final journal entry summarizing their
experiences and what they have learned.
Extend the Experience
Pose the following question: You are able to bring one small item
from the island back home with you as a reminder of your time there. It may be something
that you brought in your backpack, something that you made on the island, or an object
that you just picked up on the island. Explain which item you will bring home and why.
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